using Perfect.Marshal;
using System.Xml;

namespace editor
{
namespace cfg.map
{
[System.Serializable]
public abstract class SceneMap :   cfg.EditorReadWriter 
 {

    public int id ;
     public cfg.map.Vector3 initPosition  = new cfg.map.Vector3();
     public cfg.map.Vector3 initDirection  = new cfg.map.Vector3();
     public string assetId  = "";
     public int levelId ;
     


}
}
}
